rano/db/ent/role_query.go

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2024-11-10 09:22:33 +00:00
// Code generated by ent, DO NOT EDIT.
package ent
import (
"context"
"fmt"
"math"
"entgo.io/ent"
"entgo.io/ent/dialect/sql"
"entgo.io/ent/dialect/sql/sqlgraph"
"entgo.io/ent/schema/field"
"gitserver.in/patialtech/rano/db/ent/predicate"
"gitserver.in/patialtech/rano/db/ent/role"
)
// RoleQuery is the builder for querying Role entities.
type RoleQuery struct {
config
ctx *QueryContext
order []role.OrderOption
inters []Interceptor
predicates []predicate.Role
// intermediate query (i.e. traversal path).
sql *sql.Selector
path func(context.Context) (*sql.Selector, error)
}
// Where adds a new predicate for the RoleQuery builder.
func (rq *RoleQuery) Where(ps ...predicate.Role) *RoleQuery {
rq.predicates = append(rq.predicates, ps...)
return rq
}
// Limit the number of records to be returned by this query.
func (rq *RoleQuery) Limit(limit int) *RoleQuery {
rq.ctx.Limit = &limit
return rq
}
// Offset to start from.
func (rq *RoleQuery) Offset(offset int) *RoleQuery {
rq.ctx.Offset = &offset
return rq
}
// Unique configures the query builder to filter duplicate records on query.
// By default, unique is set to true, and can be disabled using this method.
func (rq *RoleQuery) Unique(unique bool) *RoleQuery {
rq.ctx.Unique = &unique
return rq
}
// Order specifies how the records should be ordered.
func (rq *RoleQuery) Order(o ...role.OrderOption) *RoleQuery {
rq.order = append(rq.order, o...)
return rq
}
// First returns the first Role entity from the query.
// Returns a *NotFoundError when no Role was found.
func (rq *RoleQuery) First(ctx context.Context) (*Role, error) {
nodes, err := rq.Limit(1).All(setContextOp(ctx, rq.ctx, ent.OpQueryFirst))
if err != nil {
return nil, err
}
if len(nodes) == 0 {
return nil, &NotFoundError{role.Label}
}
return nodes[0], nil
}
// FirstX is like First, but panics if an error occurs.
func (rq *RoleQuery) FirstX(ctx context.Context) *Role {
node, err := rq.First(ctx)
if err != nil && !IsNotFound(err) {
panic(err)
}
return node
}
// FirstID returns the first Role ID from the query.
// Returns a *NotFoundError when no Role ID was found.
func (rq *RoleQuery) FirstID(ctx context.Context) (id int64, err error) {
var ids []int64
if ids, err = rq.Limit(1).IDs(setContextOp(ctx, rq.ctx, ent.OpQueryFirstID)); err != nil {
return
}
if len(ids) == 0 {
err = &NotFoundError{role.Label}
return
}
return ids[0], nil
}
// FirstIDX is like FirstID, but panics if an error occurs.
func (rq *RoleQuery) FirstIDX(ctx context.Context) int64 {
id, err := rq.FirstID(ctx)
if err != nil && !IsNotFound(err) {
panic(err)
}
return id
}
// Only returns a single Role entity found by the query, ensuring it only returns one.
// Returns a *NotSingularError when more than one Role entity is found.
// Returns a *NotFoundError when no Role entities are found.
func (rq *RoleQuery) Only(ctx context.Context) (*Role, error) {
nodes, err := rq.Limit(2).All(setContextOp(ctx, rq.ctx, ent.OpQueryOnly))
if err != nil {
return nil, err
}
switch len(nodes) {
case 1:
return nodes[0], nil
case 0:
return nil, &NotFoundError{role.Label}
default:
return nil, &NotSingularError{role.Label}
}
}
// OnlyX is like Only, but panics if an error occurs.
func (rq *RoleQuery) OnlyX(ctx context.Context) *Role {
node, err := rq.Only(ctx)
if err != nil {
panic(err)
}
return node
}
// OnlyID is like Only, but returns the only Role ID in the query.
// Returns a *NotSingularError when more than one Role ID is found.
// Returns a *NotFoundError when no entities are found.
func (rq *RoleQuery) OnlyID(ctx context.Context) (id int64, err error) {
var ids []int64
if ids, err = rq.Limit(2).IDs(setContextOp(ctx, rq.ctx, ent.OpQueryOnlyID)); err != nil {
return
}
switch len(ids) {
case 1:
id = ids[0]
case 0:
err = &NotFoundError{role.Label}
default:
err = &NotSingularError{role.Label}
}
return
}
// OnlyIDX is like OnlyID, but panics if an error occurs.
func (rq *RoleQuery) OnlyIDX(ctx context.Context) int64 {
id, err := rq.OnlyID(ctx)
if err != nil {
panic(err)
}
return id
}
// All executes the query and returns a list of Roles.
func (rq *RoleQuery) All(ctx context.Context) ([]*Role, error) {
ctx = setContextOp(ctx, rq.ctx, ent.OpQueryAll)
if err := rq.prepareQuery(ctx); err != nil {
return nil, err
}
qr := querierAll[[]*Role, *RoleQuery]()
return withInterceptors[[]*Role](ctx, rq, qr, rq.inters)
}
// AllX is like All, but panics if an error occurs.
func (rq *RoleQuery) AllX(ctx context.Context) []*Role {
nodes, err := rq.All(ctx)
if err != nil {
panic(err)
}
return nodes
}
// IDs executes the query and returns a list of Role IDs.
func (rq *RoleQuery) IDs(ctx context.Context) (ids []int64, err error) {
if rq.ctx.Unique == nil && rq.path != nil {
rq.Unique(true)
}
ctx = setContextOp(ctx, rq.ctx, ent.OpQueryIDs)
if err = rq.Select(role.FieldID).Scan(ctx, &ids); err != nil {
return nil, err
}
return ids, nil
}
// IDsX is like IDs, but panics if an error occurs.
func (rq *RoleQuery) IDsX(ctx context.Context) []int64 {
ids, err := rq.IDs(ctx)
if err != nil {
panic(err)
}
return ids
}
// Count returns the count of the given query.
func (rq *RoleQuery) Count(ctx context.Context) (int, error) {
ctx = setContextOp(ctx, rq.ctx, ent.OpQueryCount)
if err := rq.prepareQuery(ctx); err != nil {
return 0, err
}
return withInterceptors[int](ctx, rq, querierCount[*RoleQuery](), rq.inters)
}
// CountX is like Count, but panics if an error occurs.
func (rq *RoleQuery) CountX(ctx context.Context) int {
count, err := rq.Count(ctx)
if err != nil {
panic(err)
}
return count
}
// Exist returns true if the query has elements in the graph.
func (rq *RoleQuery) Exist(ctx context.Context) (bool, error) {
ctx = setContextOp(ctx, rq.ctx, ent.OpQueryExist)
switch _, err := rq.FirstID(ctx); {
case IsNotFound(err):
return false, nil
case err != nil:
return false, fmt.Errorf("ent: check existence: %w", err)
default:
return true, nil
}
}
// ExistX is like Exist, but panics if an error occurs.
func (rq *RoleQuery) ExistX(ctx context.Context) bool {
exist, err := rq.Exist(ctx)
if err != nil {
panic(err)
}
return exist
}
// Clone returns a duplicate of the RoleQuery builder, including all associated steps. It can be
// used to prepare common query builders and use them differently after the clone is made.
func (rq *RoleQuery) Clone() *RoleQuery {
if rq == nil {
return nil
}
return &RoleQuery{
config: rq.config,
ctx: rq.ctx.Clone(),
order: append([]role.OrderOption{}, rq.order...),
inters: append([]Interceptor{}, rq.inters...),
predicates: append([]predicate.Role{}, rq.predicates...),
// clone intermediate query.
sql: rq.sql.Clone(),
path: rq.path,
}
}
// GroupBy is used to group vertices by one or more fields/columns.
// It is often used with aggregate functions, like: count, max, mean, min, sum.
//
// Example:
//
// var v []struct {
// Name string `json:"name,omitempty"`
// Count int `json:"count,omitempty"`
// }
//
// client.Role.Query().
// GroupBy(role.FieldName).
// Aggregate(ent.Count()).
// Scan(ctx, &v)
func (rq *RoleQuery) GroupBy(field string, fields ...string) *RoleGroupBy {
rq.ctx.Fields = append([]string{field}, fields...)
grbuild := &RoleGroupBy{build: rq}
grbuild.flds = &rq.ctx.Fields
grbuild.label = role.Label
grbuild.scan = grbuild.Scan
return grbuild
}
// Select allows the selection one or more fields/columns for the given query,
// instead of selecting all fields in the entity.
//
// Example:
//
// var v []struct {
// Name string `json:"name,omitempty"`
// }
//
// client.Role.Query().
// Select(role.FieldName).
// Scan(ctx, &v)
func (rq *RoleQuery) Select(fields ...string) *RoleSelect {
rq.ctx.Fields = append(rq.ctx.Fields, fields...)
sbuild := &RoleSelect{RoleQuery: rq}
sbuild.label = role.Label
sbuild.flds, sbuild.scan = &rq.ctx.Fields, sbuild.Scan
return sbuild
}
// Aggregate returns a RoleSelect configured with the given aggregations.
func (rq *RoleQuery) Aggregate(fns ...AggregateFunc) *RoleSelect {
return rq.Select().Aggregate(fns...)
}
func (rq *RoleQuery) prepareQuery(ctx context.Context) error {
for _, inter := range rq.inters {
if inter == nil {
return fmt.Errorf("ent: uninitialized interceptor (forgotten import ent/runtime?)")
}
if trv, ok := inter.(Traverser); ok {
if err := trv.Traverse(ctx, rq); err != nil {
return err
}
}
}
for _, f := range rq.ctx.Fields {
if !role.ValidColumn(f) {
return &ValidationError{Name: f, err: fmt.Errorf("ent: invalid field %q for query", f)}
}
}
if rq.path != nil {
prev, err := rq.path(ctx)
if err != nil {
return err
}
rq.sql = prev
}
return nil
}
func (rq *RoleQuery) sqlAll(ctx context.Context, hooks ...queryHook) ([]*Role, error) {
var (
nodes = []*Role{}
_spec = rq.querySpec()
)
_spec.ScanValues = func(columns []string) ([]any, error) {
return (*Role).scanValues(nil, columns)
}
_spec.Assign = func(columns []string, values []any) error {
node := &Role{config: rq.config}
nodes = append(nodes, node)
return node.assignValues(columns, values)
}
for i := range hooks {
hooks[i](ctx, _spec)
}
if err := sqlgraph.QueryNodes(ctx, rq.driver, _spec); err != nil {
return nil, err
}
if len(nodes) == 0 {
return nodes, nil
}
return nodes, nil
}
func (rq *RoleQuery) sqlCount(ctx context.Context) (int, error) {
_spec := rq.querySpec()
_spec.Node.Columns = rq.ctx.Fields
if len(rq.ctx.Fields) > 0 {
_spec.Unique = rq.ctx.Unique != nil && *rq.ctx.Unique
}
return sqlgraph.CountNodes(ctx, rq.driver, _spec)
}
func (rq *RoleQuery) querySpec() *sqlgraph.QuerySpec {
_spec := sqlgraph.NewQuerySpec(role.Table, role.Columns, sqlgraph.NewFieldSpec(role.FieldID, field.TypeInt64))
_spec.From = rq.sql
if unique := rq.ctx.Unique; unique != nil {
_spec.Unique = *unique
} else if rq.path != nil {
_spec.Unique = true
}
if fields := rq.ctx.Fields; len(fields) > 0 {
_spec.Node.Columns = make([]string, 0, len(fields))
_spec.Node.Columns = append(_spec.Node.Columns, role.FieldID)
for i := range fields {
if fields[i] != role.FieldID {
_spec.Node.Columns = append(_spec.Node.Columns, fields[i])
}
}
}
if ps := rq.predicates; len(ps) > 0 {
_spec.Predicate = func(selector *sql.Selector) {
for i := range ps {
ps[i](selector)
}
}
}
if limit := rq.ctx.Limit; limit != nil {
_spec.Limit = *limit
}
if offset := rq.ctx.Offset; offset != nil {
_spec.Offset = *offset
}
if ps := rq.order; len(ps) > 0 {
_spec.Order = func(selector *sql.Selector) {
for i := range ps {
ps[i](selector)
}
}
}
return _spec
}
func (rq *RoleQuery) sqlQuery(ctx context.Context) *sql.Selector {
builder := sql.Dialect(rq.driver.Dialect())
t1 := builder.Table(role.Table)
columns := rq.ctx.Fields
if len(columns) == 0 {
columns = role.Columns
}
selector := builder.Select(t1.Columns(columns...)...).From(t1)
if rq.sql != nil {
selector = rq.sql
selector.Select(selector.Columns(columns...)...)
}
if rq.ctx.Unique != nil && *rq.ctx.Unique {
selector.Distinct()
}
for _, p := range rq.predicates {
p(selector)
}
for _, p := range rq.order {
p(selector)
}
if offset := rq.ctx.Offset; offset != nil {
// limit is mandatory for offset clause. We start
// with default value, and override it below if needed.
selector.Offset(*offset).Limit(math.MaxInt32)
}
if limit := rq.ctx.Limit; limit != nil {
selector.Limit(*limit)
}
return selector
}
// RoleGroupBy is the group-by builder for Role entities.
type RoleGroupBy struct {
selector
build *RoleQuery
}
// Aggregate adds the given aggregation functions to the group-by query.
func (rgb *RoleGroupBy) Aggregate(fns ...AggregateFunc) *RoleGroupBy {
rgb.fns = append(rgb.fns, fns...)
return rgb
}
// Scan applies the selector query and scans the result into the given value.
func (rgb *RoleGroupBy) Scan(ctx context.Context, v any) error {
ctx = setContextOp(ctx, rgb.build.ctx, ent.OpQueryGroupBy)
if err := rgb.build.prepareQuery(ctx); err != nil {
return err
}
return scanWithInterceptors[*RoleQuery, *RoleGroupBy](ctx, rgb.build, rgb, rgb.build.inters, v)
}
func (rgb *RoleGroupBy) sqlScan(ctx context.Context, root *RoleQuery, v any) error {
selector := root.sqlQuery(ctx).Select()
aggregation := make([]string, 0, len(rgb.fns))
for _, fn := range rgb.fns {
aggregation = append(aggregation, fn(selector))
}
if len(selector.SelectedColumns()) == 0 {
columns := make([]string, 0, len(*rgb.flds)+len(rgb.fns))
for _, f := range *rgb.flds {
columns = append(columns, selector.C(f))
}
columns = append(columns, aggregation...)
selector.Select(columns...)
}
selector.GroupBy(selector.Columns(*rgb.flds...)...)
if err := selector.Err(); err != nil {
return err
}
rows := &sql.Rows{}
query, args := selector.Query()
if err := rgb.build.driver.Query(ctx, query, args, rows); err != nil {
return err
}
defer rows.Close()
return sql.ScanSlice(rows, v)
}
// RoleSelect is the builder for selecting fields of Role entities.
type RoleSelect struct {
*RoleQuery
selector
}
// Aggregate adds the given aggregation functions to the selector query.
func (rs *RoleSelect) Aggregate(fns ...AggregateFunc) *RoleSelect {
rs.fns = append(rs.fns, fns...)
return rs
}
// Scan applies the selector query and scans the result into the given value.
func (rs *RoleSelect) Scan(ctx context.Context, v any) error {
ctx = setContextOp(ctx, rs.ctx, ent.OpQuerySelect)
if err := rs.prepareQuery(ctx); err != nil {
return err
}
return scanWithInterceptors[*RoleQuery, *RoleSelect](ctx, rs.RoleQuery, rs, rs.inters, v)
}
func (rs *RoleSelect) sqlScan(ctx context.Context, root *RoleQuery, v any) error {
selector := root.sqlQuery(ctx)
aggregation := make([]string, 0, len(rs.fns))
for _, fn := range rs.fns {
aggregation = append(aggregation, fn(selector))
}
switch n := len(*rs.selector.flds); {
case n == 0 && len(aggregation) > 0:
selector.Select(aggregation...)
case n != 0 && len(aggregation) > 0:
selector.AppendSelect(aggregation...)
}
rows := &sql.Rows{}
query, args := selector.Query()
if err := rs.driver.Query(ctx, query, args, rows); err != nil {
return err
}
defer rows.Close()
return sql.ScanSlice(rows, v)
}