528 lines
14 KiB
Go
528 lines
14 KiB
Go
// Code generated by ent, DO NOT EDIT.
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package ent
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import (
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"context"
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"fmt"
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"math"
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"entgo.io/ent"
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"entgo.io/ent/dialect/sql"
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"entgo.io/ent/dialect/sql/sqlgraph"
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"entgo.io/ent/schema/field"
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"gitserver.in/patialtech/rano/db/ent/predicate"
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"gitserver.in/patialtech/rano/db/ent/role"
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)
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// RoleQuery is the builder for querying Role entities.
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type RoleQuery struct {
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config
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ctx *QueryContext
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order []role.OrderOption
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inters []Interceptor
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predicates []predicate.Role
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// intermediate query (i.e. traversal path).
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sql *sql.Selector
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path func(context.Context) (*sql.Selector, error)
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}
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// Where adds a new predicate for the RoleQuery builder.
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func (rq *RoleQuery) Where(ps ...predicate.Role) *RoleQuery {
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rq.predicates = append(rq.predicates, ps...)
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return rq
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}
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// Limit the number of records to be returned by this query.
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func (rq *RoleQuery) Limit(limit int) *RoleQuery {
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rq.ctx.Limit = &limit
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return rq
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}
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// Offset to start from.
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func (rq *RoleQuery) Offset(offset int) *RoleQuery {
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rq.ctx.Offset = &offset
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return rq
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}
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// Unique configures the query builder to filter duplicate records on query.
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// By default, unique is set to true, and can be disabled using this method.
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func (rq *RoleQuery) Unique(unique bool) *RoleQuery {
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rq.ctx.Unique = &unique
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return rq
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}
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// Order specifies how the records should be ordered.
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func (rq *RoleQuery) Order(o ...role.OrderOption) *RoleQuery {
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rq.order = append(rq.order, o...)
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return rq
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}
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// First returns the first Role entity from the query.
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// Returns a *NotFoundError when no Role was found.
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func (rq *RoleQuery) First(ctx context.Context) (*Role, error) {
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nodes, err := rq.Limit(1).All(setContextOp(ctx, rq.ctx, ent.OpQueryFirst))
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if err != nil {
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return nil, err
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}
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if len(nodes) == 0 {
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return nil, &NotFoundError{role.Label}
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}
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return nodes[0], nil
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}
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// FirstX is like First, but panics if an error occurs.
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func (rq *RoleQuery) FirstX(ctx context.Context) *Role {
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node, err := rq.First(ctx)
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if err != nil && !IsNotFound(err) {
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panic(err)
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}
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return node
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}
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// FirstID returns the first Role ID from the query.
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// Returns a *NotFoundError when no Role ID was found.
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func (rq *RoleQuery) FirstID(ctx context.Context) (id int64, err error) {
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var ids []int64
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if ids, err = rq.Limit(1).IDs(setContextOp(ctx, rq.ctx, ent.OpQueryFirstID)); err != nil {
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return
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}
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if len(ids) == 0 {
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err = &NotFoundError{role.Label}
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return
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}
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return ids[0], nil
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}
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// FirstIDX is like FirstID, but panics if an error occurs.
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func (rq *RoleQuery) FirstIDX(ctx context.Context) int64 {
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id, err := rq.FirstID(ctx)
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if err != nil && !IsNotFound(err) {
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panic(err)
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}
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return id
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}
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// Only returns a single Role entity found by the query, ensuring it only returns one.
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// Returns a *NotSingularError when more than one Role entity is found.
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// Returns a *NotFoundError when no Role entities are found.
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func (rq *RoleQuery) Only(ctx context.Context) (*Role, error) {
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nodes, err := rq.Limit(2).All(setContextOp(ctx, rq.ctx, ent.OpQueryOnly))
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if err != nil {
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return nil, err
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}
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switch len(nodes) {
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case 1:
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return nodes[0], nil
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case 0:
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return nil, &NotFoundError{role.Label}
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default:
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return nil, &NotSingularError{role.Label}
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}
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}
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// OnlyX is like Only, but panics if an error occurs.
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func (rq *RoleQuery) OnlyX(ctx context.Context) *Role {
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node, err := rq.Only(ctx)
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if err != nil {
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panic(err)
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}
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return node
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}
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// OnlyID is like Only, but returns the only Role ID in the query.
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// Returns a *NotSingularError when more than one Role ID is found.
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// Returns a *NotFoundError when no entities are found.
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func (rq *RoleQuery) OnlyID(ctx context.Context) (id int64, err error) {
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var ids []int64
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if ids, err = rq.Limit(2).IDs(setContextOp(ctx, rq.ctx, ent.OpQueryOnlyID)); err != nil {
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return
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}
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switch len(ids) {
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case 1:
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id = ids[0]
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case 0:
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err = &NotFoundError{role.Label}
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default:
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err = &NotSingularError{role.Label}
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}
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return
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}
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// OnlyIDX is like OnlyID, but panics if an error occurs.
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func (rq *RoleQuery) OnlyIDX(ctx context.Context) int64 {
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id, err := rq.OnlyID(ctx)
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if err != nil {
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panic(err)
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}
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return id
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}
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// All executes the query and returns a list of Roles.
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func (rq *RoleQuery) All(ctx context.Context) ([]*Role, error) {
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ctx = setContextOp(ctx, rq.ctx, ent.OpQueryAll)
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if err := rq.prepareQuery(ctx); err != nil {
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return nil, err
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}
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qr := querierAll[[]*Role, *RoleQuery]()
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return withInterceptors[[]*Role](ctx, rq, qr, rq.inters)
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}
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// AllX is like All, but panics if an error occurs.
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func (rq *RoleQuery) AllX(ctx context.Context) []*Role {
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nodes, err := rq.All(ctx)
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if err != nil {
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panic(err)
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}
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return nodes
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}
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// IDs executes the query and returns a list of Role IDs.
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func (rq *RoleQuery) IDs(ctx context.Context) (ids []int64, err error) {
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if rq.ctx.Unique == nil && rq.path != nil {
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rq.Unique(true)
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}
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ctx = setContextOp(ctx, rq.ctx, ent.OpQueryIDs)
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if err = rq.Select(role.FieldID).Scan(ctx, &ids); err != nil {
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return nil, err
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}
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return ids, nil
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}
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// IDsX is like IDs, but panics if an error occurs.
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func (rq *RoleQuery) IDsX(ctx context.Context) []int64 {
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ids, err := rq.IDs(ctx)
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if err != nil {
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panic(err)
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}
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return ids
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}
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// Count returns the count of the given query.
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func (rq *RoleQuery) Count(ctx context.Context) (int, error) {
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ctx = setContextOp(ctx, rq.ctx, ent.OpQueryCount)
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if err := rq.prepareQuery(ctx); err != nil {
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return 0, err
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}
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return withInterceptors[int](ctx, rq, querierCount[*RoleQuery](), rq.inters)
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}
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// CountX is like Count, but panics if an error occurs.
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func (rq *RoleQuery) CountX(ctx context.Context) int {
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count, err := rq.Count(ctx)
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if err != nil {
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panic(err)
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}
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return count
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}
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// Exist returns true if the query has elements in the graph.
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func (rq *RoleQuery) Exist(ctx context.Context) (bool, error) {
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ctx = setContextOp(ctx, rq.ctx, ent.OpQueryExist)
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switch _, err := rq.FirstID(ctx); {
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case IsNotFound(err):
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return false, nil
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case err != nil:
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return false, fmt.Errorf("ent: check existence: %w", err)
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default:
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return true, nil
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}
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}
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// ExistX is like Exist, but panics if an error occurs.
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func (rq *RoleQuery) ExistX(ctx context.Context) bool {
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exist, err := rq.Exist(ctx)
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if err != nil {
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panic(err)
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}
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return exist
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}
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// Clone returns a duplicate of the RoleQuery builder, including all associated steps. It can be
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// used to prepare common query builders and use them differently after the clone is made.
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func (rq *RoleQuery) Clone() *RoleQuery {
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if rq == nil {
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return nil
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}
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return &RoleQuery{
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config: rq.config,
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ctx: rq.ctx.Clone(),
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order: append([]role.OrderOption{}, rq.order...),
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inters: append([]Interceptor{}, rq.inters...),
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predicates: append([]predicate.Role{}, rq.predicates...),
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// clone intermediate query.
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sql: rq.sql.Clone(),
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path: rq.path,
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}
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}
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// GroupBy is used to group vertices by one or more fields/columns.
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// It is often used with aggregate functions, like: count, max, mean, min, sum.
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//
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// Example:
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//
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// var v []struct {
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// Name string `json:"name,omitempty"`
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// Count int `json:"count,omitempty"`
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// }
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//
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// client.Role.Query().
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// GroupBy(role.FieldName).
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// Aggregate(ent.Count()).
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// Scan(ctx, &v)
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func (rq *RoleQuery) GroupBy(field string, fields ...string) *RoleGroupBy {
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rq.ctx.Fields = append([]string{field}, fields...)
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grbuild := &RoleGroupBy{build: rq}
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grbuild.flds = &rq.ctx.Fields
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grbuild.label = role.Label
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grbuild.scan = grbuild.Scan
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return grbuild
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}
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// Select allows the selection one or more fields/columns for the given query,
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// instead of selecting all fields in the entity.
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//
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// Example:
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//
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// var v []struct {
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// Name string `json:"name,omitempty"`
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// }
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//
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// client.Role.Query().
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// Select(role.FieldName).
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// Scan(ctx, &v)
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func (rq *RoleQuery) Select(fields ...string) *RoleSelect {
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rq.ctx.Fields = append(rq.ctx.Fields, fields...)
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sbuild := &RoleSelect{RoleQuery: rq}
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sbuild.label = role.Label
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sbuild.flds, sbuild.scan = &rq.ctx.Fields, sbuild.Scan
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return sbuild
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}
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// Aggregate returns a RoleSelect configured with the given aggregations.
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func (rq *RoleQuery) Aggregate(fns ...AggregateFunc) *RoleSelect {
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return rq.Select().Aggregate(fns...)
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}
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func (rq *RoleQuery) prepareQuery(ctx context.Context) error {
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for _, inter := range rq.inters {
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if inter == nil {
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return fmt.Errorf("ent: uninitialized interceptor (forgotten import ent/runtime?)")
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}
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if trv, ok := inter.(Traverser); ok {
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if err := trv.Traverse(ctx, rq); err != nil {
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return err
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}
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}
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}
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for _, f := range rq.ctx.Fields {
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if !role.ValidColumn(f) {
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return &ValidationError{Name: f, err: fmt.Errorf("ent: invalid field %q for query", f)}
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}
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}
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if rq.path != nil {
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prev, err := rq.path(ctx)
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if err != nil {
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return err
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}
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rq.sql = prev
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}
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return nil
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}
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func (rq *RoleQuery) sqlAll(ctx context.Context, hooks ...queryHook) ([]*Role, error) {
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var (
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nodes = []*Role{}
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_spec = rq.querySpec()
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)
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_spec.ScanValues = func(columns []string) ([]any, error) {
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return (*Role).scanValues(nil, columns)
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}
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_spec.Assign = func(columns []string, values []any) error {
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node := &Role{config: rq.config}
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nodes = append(nodes, node)
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return node.assignValues(columns, values)
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}
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for i := range hooks {
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hooks[i](ctx, _spec)
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}
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if err := sqlgraph.QueryNodes(ctx, rq.driver, _spec); err != nil {
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return nil, err
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}
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if len(nodes) == 0 {
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return nodes, nil
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}
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return nodes, nil
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}
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func (rq *RoleQuery) sqlCount(ctx context.Context) (int, error) {
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_spec := rq.querySpec()
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_spec.Node.Columns = rq.ctx.Fields
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if len(rq.ctx.Fields) > 0 {
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_spec.Unique = rq.ctx.Unique != nil && *rq.ctx.Unique
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}
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return sqlgraph.CountNodes(ctx, rq.driver, _spec)
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}
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func (rq *RoleQuery) querySpec() *sqlgraph.QuerySpec {
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_spec := sqlgraph.NewQuerySpec(role.Table, role.Columns, sqlgraph.NewFieldSpec(role.FieldID, field.TypeInt64))
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_spec.From = rq.sql
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if unique := rq.ctx.Unique; unique != nil {
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_spec.Unique = *unique
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} else if rq.path != nil {
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_spec.Unique = true
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}
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if fields := rq.ctx.Fields; len(fields) > 0 {
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_spec.Node.Columns = make([]string, 0, len(fields))
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_spec.Node.Columns = append(_spec.Node.Columns, role.FieldID)
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for i := range fields {
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if fields[i] != role.FieldID {
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_spec.Node.Columns = append(_spec.Node.Columns, fields[i])
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}
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}
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}
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if ps := rq.predicates; len(ps) > 0 {
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_spec.Predicate = func(selector *sql.Selector) {
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for i := range ps {
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ps[i](selector)
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}
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}
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}
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if limit := rq.ctx.Limit; limit != nil {
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_spec.Limit = *limit
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}
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if offset := rq.ctx.Offset; offset != nil {
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_spec.Offset = *offset
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}
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if ps := rq.order; len(ps) > 0 {
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_spec.Order = func(selector *sql.Selector) {
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for i := range ps {
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ps[i](selector)
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}
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}
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}
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return _spec
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}
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func (rq *RoleQuery) sqlQuery(ctx context.Context) *sql.Selector {
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builder := sql.Dialect(rq.driver.Dialect())
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t1 := builder.Table(role.Table)
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columns := rq.ctx.Fields
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if len(columns) == 0 {
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columns = role.Columns
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}
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selector := builder.Select(t1.Columns(columns...)...).From(t1)
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if rq.sql != nil {
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selector = rq.sql
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selector.Select(selector.Columns(columns...)...)
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}
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if rq.ctx.Unique != nil && *rq.ctx.Unique {
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selector.Distinct()
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}
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for _, p := range rq.predicates {
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p(selector)
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}
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for _, p := range rq.order {
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p(selector)
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}
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if offset := rq.ctx.Offset; offset != nil {
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// limit is mandatory for offset clause. We start
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// with default value, and override it below if needed.
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selector.Offset(*offset).Limit(math.MaxInt32)
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}
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if limit := rq.ctx.Limit; limit != nil {
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selector.Limit(*limit)
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}
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return selector
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}
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// RoleGroupBy is the group-by builder for Role entities.
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type RoleGroupBy struct {
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selector
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build *RoleQuery
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}
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// Aggregate adds the given aggregation functions to the group-by query.
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func (rgb *RoleGroupBy) Aggregate(fns ...AggregateFunc) *RoleGroupBy {
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rgb.fns = append(rgb.fns, fns...)
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return rgb
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}
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// Scan applies the selector query and scans the result into the given value.
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func (rgb *RoleGroupBy) Scan(ctx context.Context, v any) error {
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ctx = setContextOp(ctx, rgb.build.ctx, ent.OpQueryGroupBy)
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if err := rgb.build.prepareQuery(ctx); err != nil {
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return err
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}
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return scanWithInterceptors[*RoleQuery, *RoleGroupBy](ctx, rgb.build, rgb, rgb.build.inters, v)
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}
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func (rgb *RoleGroupBy) sqlScan(ctx context.Context, root *RoleQuery, v any) error {
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selector := root.sqlQuery(ctx).Select()
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aggregation := make([]string, 0, len(rgb.fns))
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for _, fn := range rgb.fns {
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aggregation = append(aggregation, fn(selector))
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}
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if len(selector.SelectedColumns()) == 0 {
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columns := make([]string, 0, len(*rgb.flds)+len(rgb.fns))
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for _, f := range *rgb.flds {
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columns = append(columns, selector.C(f))
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}
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columns = append(columns, aggregation...)
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selector.Select(columns...)
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}
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selector.GroupBy(selector.Columns(*rgb.flds...)...)
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if err := selector.Err(); err != nil {
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return err
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}
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rows := &sql.Rows{}
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query, args := selector.Query()
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if err := rgb.build.driver.Query(ctx, query, args, rows); err != nil {
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return err
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}
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defer rows.Close()
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return sql.ScanSlice(rows, v)
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}
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// RoleSelect is the builder for selecting fields of Role entities.
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type RoleSelect struct {
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*RoleQuery
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selector
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}
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// Aggregate adds the given aggregation functions to the selector query.
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func (rs *RoleSelect) Aggregate(fns ...AggregateFunc) *RoleSelect {
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rs.fns = append(rs.fns, fns...)
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return rs
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}
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// Scan applies the selector query and scans the result into the given value.
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func (rs *RoleSelect) Scan(ctx context.Context, v any) error {
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ctx = setContextOp(ctx, rs.ctx, ent.OpQuerySelect)
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if err := rs.prepareQuery(ctx); err != nil {
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return err
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}
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return scanWithInterceptors[*RoleQuery, *RoleSelect](ctx, rs.RoleQuery, rs, rs.inters, v)
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}
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func (rs *RoleSelect) sqlScan(ctx context.Context, root *RoleQuery, v any) error {
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selector := root.sqlQuery(ctx)
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aggregation := make([]string, 0, len(rs.fns))
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for _, fn := range rs.fns {
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aggregation = append(aggregation, fn(selector))
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}
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switch n := len(*rs.selector.flds); {
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case n == 0 && len(aggregation) > 0:
|
|
selector.Select(aggregation...)
|
|
case n != 0 && len(aggregation) > 0:
|
|
selector.AppendSelect(aggregation...)
|
|
}
|
|
rows := &sql.Rows{}
|
|
query, args := selector.Query()
|
|
if err := rs.driver.Query(ctx, query, args, rows); err != nil {
|
|
return err
|
|
}
|
|
defer rows.Close()
|
|
return sql.ScanSlice(rows, v)
|
|
}
|